End-to-End Workflow Rebuild for a Creative Agency
Workflow, SOPs, QA layers, and a workload tool for a 20-person branding and graphic design agency.

PROBLEM
The agency had grown to 20+ people while still running projects the way it did at five. Every project moved differently depending on who picked it up, so quality depended on the individual rather than the process. Volume was the business model, but nobody could see who was overloaded and who had room, and there was no consistent checkpoint between a designer finishing and a client receiving. Performance conversations came down to impressions, because there was no objective measure of what anyone had actually delivered.
APPROACH
We mapped the full creative workflow first, from intake through to final delivery, watching how work actually moved rather than how it was supposed to. What came out of that:
SOPs for each stage of the pipeline, written to be followed by someone on their first week
Workshop materials and onboarding documents so new designers could get productive without shadowing a senior
QA checkpoints built into the workflow, so review happened before client delivery rather than after complaint
A team tiering and scoring framework, giving structure to who takes what work and how progression is assessed
A workload estimation tool where designers log daily work, measured against their numerical KPI
RESULT
Designer onboarding dropped from roughly six weeks to two before a new hire was delivering independently.
Average revision rounds on standard projects fell from five to three, with the QA layer catching most issues before they reached the client.
Daily logging gave the leadership team weekly visibility into utilisation across the creative team for the first time, which surfaced a persistent imbalance where three designers were carrying disproportionate load.
The agency increased monthly project throughput by around 20% without adding headcount, largely by redistributing that load. Performance reviews moved from opinion to logged output.

